EFEKTIVITAS PERMAINAN KARTU FLASH UNTUK MENINGKATKAN PENGUASAAN KOSAKATA SISWA KELAS TUJUH DI SMPN 7 PALU

AINUN RAHMAH (2026) EFEKTIVITAS PERMAINAN KARTU FLASH UNTUK MENINGKATKAN PENGUASAAN KOSAKATA SISWA KELAS TUJUH DI SMPN 7 PALU. Sarjana thesis, Universitas Tadulako.

Full text not available from this repository.

Abstract

Ainun Rahmah, (A12121099). “ The Effectiveness of Flashcard Game to
Improve Vocabulary Mastery of the Seventh Grade Students at SMPN 7 Palu “. A
skripsi, English Education Study Program, Language and Arts Department,
Teacher Training and Education Faculty, Tadulako University, Under
Supervision of Prof. Dr. Aminah S.Pd., M.Pd., M.Ed and Maghfira S.Pd., M.Pd.
This study aims to determine the effectiveness of flashcard games in improving
the vocabulary mastery of seventh-grade students at SMPN 7 Palu. A quasiexperimental method with a pre-test and post-test control group design was
employed. The participants consisted of two purposively selected classes: one
serving as the experimental group, taught through flashcard games, and the
other as the control group,receiving conventional instruction.Vocabulary tests
were administered before and after the treatment to assess students’ improvement.
The collected data were analysed using descriptive statistics and an independentsamplest-test at the0.05significance level.The findings revealed a significant
difference between the post-test mean scores of the experimental group (79.42)
and the control group (67.31), with a p-value of 0.000 (<0.05). These results
indicate that the flashcard game effectively enhanced students’ vocabulary
mastery. The use of visual and interactive media,such as flashcards,facilitated
better word retention, understanding, and recall through dual coding of verbal
and visual information. Moreover, the game-based activities increased students’
engagement and motivation during learning. In concusion, flashcard games
provide an effective and enjoyable medium for improving students’ English
vocabulary mastery. It is recommended that English teachers integrate such
interactive media into classroom instruction to foster more meaningful and
engaging learning experiences.
Keywords : Flashcard Game Junior High School Vocabulary Mastery

Item Type: Thesis (Sarjana)
Subjects: Tadulako University - Divisions > Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
L Pendidikan > Pendidikan Bahasa Inggris
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Library of Congress Subject Areas > L Pendidikan > Pendidikan Bahasa Inggris
Date Deposited: 15 Apr 2026 03:24
Last Modified: 15 Apr 2026 03:24
URI: https://repository.untad.ac.id/id/eprint/154550
Baca Full Text: Baca Sekarang

Actions (login required)

View Item
View Item