ESTI AMANDA (2022) Mengidentifikasi Persepsi Siswa Dalam Pembelajaran Kosakata Bahasa Inggris Melalui Fast Vocabulary Game Di SMPN 2 Dapurang Pasangkayu. Sarjana thesis, Universitas Tadulako.
Full text not available from this repository.Abstract
The objective of this research is to find out the students’ perception in learning English vocabulary through Fast Vocabulary Game. A qualitative approach was used in this research. The subject was the grade VII students at SMPN 2 Dapurang Pasangkayu who have experienced using the Fast Vocabulary Game. The instruments used were questionnaires and interview questions. There were nine questions in the questionnaires filled out by five respondents. Five questions in the interview questions answered by two informants. The result indicates that students’ perception in learning English vocabulary through Fast Vocabulary is dominantly positive. It means that learning English vocabulary using the game is easy, interesting, fun and accessible as long as an internet connection is available. The vocabulary that available in the game are easy to understand. Fast vocabulary game makes it easier for students to learn and memorize new vocabulary.
Item Type: | Thesis (Sarjana) |
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Commentary on: | Eprints 0 not found. |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris Library of Congress Subject Areas > L Pendidikan > Pendidikan Bahasa Inggris |
SWORD Depositor: | Users 0 not found. |
Depositing User: | Users 0 not found. |
Date Deposited: | 22 Jan 2025 07:16 |
Last Modified: | 06 Feb 2025 07:14 |
URI: | https://repository.untad.ac.id/id/eprint/119388 |
Baca Full Text: | Baca Sekarang |