NURJANNAH (2023) PERMAINAN ANAGRAM: MELIHAT PENGARUHNYA PENGUASAAN KOSAKATA PADA SISWA KELAS VIII MTS AL-KHAIRAAT TONDO. Sarjana thesis, Universitas Tadulako.
Full text not available from this repository.Abstract
ABSTRACT
Nurjannah, A 121 16 108. Anagram Game: Looking at its Effect on Vocabulary
Mastery of Grade Eight Students of MTs Al-Khairaat Tondo under the
Supervisions of Sudarkam R. Mertosono and Wahyudin.
This research aims at proving that the use of Anagram Game affects the
Vocabulary Mastery of the grade eight students of MTs Al-Khairaat Tondo. The
research applied quasi experimental with non-equivalent control group. The
population was selected randomly to take sample for experimental and control
groups. The instrument of data collection was tested to measure students’ ability in
using anagram game. The data were analyzed by using t-test. Based on the data
analysis, it was found that the students’ mean score of experimental group post-test
was 79.04 greater than the control group’s mean score, 67.04. Comparison the two
tests of scale describes that t-counted value = 5.33> t-table value = 1.677. Therefore, Ha
was accepted and Ho was rejected. It can be concluded that using anagram game
affects the Vocabulary Mastery of the grade eight students of MTs Al-Khairaat
Tondo.
Key Words: Anagram Game, Vocabulary Mastery
Item Type: | Thesis (Sarjana) |
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Commentary on: | Eprints 0 not found. |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa dan Sastra Indonesia Library of Congress Subject Areas > L Pendidikan > Pendidikan Bahasa dan Sastra Indonesia |
SWORD Depositor: | Users 0 not found. |
Depositing User: | Users 0 not found. |
Date Deposited: | 22 Jan 2025 07:16 |
Last Modified: | 06 Feb 2025 07:14 |
URI: | https://repository.untad.ac.id/id/eprint/134539 |
Baca Full Text: | Baca Sekarang |